Sunday, November 7, 2010

Daylight Savings Time 2010: Your iPhone Story

As most of you are already aware, the planned move over to Daylight Saving Time in the US has caused quite a stir with iPhone and iPod Touch users, as a unique bug occured causing the alarm clock on devices to skip one hour.
When it first happened, not everyone was aware of this problem, and as a result of this, they found themselves waking up an hour later than normal. For those of you who got sucked into the DST issue, what effect did it have on your day-to-day schedule?
We’re guessing a lot of you got into work late because of the issue, and the excuse given to your superior must of been pretty good – ‘Hello, I’m late because my iPhone didn’t wake me up on time!’ How many of you missed your scheduled public transport because of your trusty iPhone?
Even though the US has now moved into Daylight Saving Time like Europe, iPhone users are still being cautious by resetting their alarms one hour earlier. Apple themselves stated that US iPhone and iPod Touch users still may have issues after the time change, and it wouldn’t be fixed up until they release iOS 4.2.

Why You'll Fall in Love With the Xbox Kinect


I just lost 100 calories playing a video game! 
Microsoft's brand-new, much-hyped Kinect for Xbox is finally out -- in all of its motion-controlled glory. Forget the Nintendo Wii. Kinect is sure to be the biggest family-fun hit of the holiday season.
When Microsoft unveiled Kinect two years ago, I wondered to myself: Could a system really abandon the joystick controller and rely on the movement of our bodies to play games? The answer is a resounding yes! 
I've been testing Kinect -- or should I say, kickboxing, dancing, and rafting Kinect -- for about a week now, and I'm more than impressed. Remember how cool it was when you first used Nintendo's Wii controllers? Multiply that impression by a factor of 10 and you come close to the experience of Kinect. 
Kinect isn't a new system. It's an add-on to the existing Microsoft Xbox gaming console, one which plugs into any of the systems. It uses four microphones and three video lenses to locate your body. The setup is fairly simple. Once it scans your body to identify your height and facial features, you're off and running ... or jumping.
Nintendo hit a home run by including Wii Sports in the box with the Wii console. Microsoft took a page from Nintendo's playbook, including a copy of Kinect Adventures -- a series of five incredibly addictive games that are fun for the whole family.Kinect uses microphones to recognize your voice, letting you speak commands and navigate menus. Microsoft is really proud of this feature; I am not impressed. It sounds like a great idea but it's too clunky. Even in a small room Kinect had difficulty recognizing commands such as "Xbox: Play KinectAdventures" or "Xbox: Sign In." Sometimes it works and sometimes it doesn't. I ended up getting frustrated and often gave up, going back to using my arms in midair to navigate menu settings.
Rally Ball is a lot like dodgeball, Reflex Ridge is an Indiana Jones-styled obstacle course, and Space Pop forces you to pop bubbles in midair. In 20,000 Leaks, you try to keep fish away from your undersea boat; in the amazing River Rush, multiple players control a white water raft through wild river rapids.
But my favorite game for Kinect is from MTV and Harmonix: Dance Central. It tracks your body's movement while you attempt to dance alongside professional dancers to some of today's hottest songs. Notice I said attempt to dance. The way I play this game can only loosely be interpreted as dancing -- let's just say I made sure the shades in my house were drawn before I started. 
If you want to lose weight, Microsoft Kinect has you covered too. Your Shape includes workouts created by Men's Health and Women's Health. I've been doing cardio kickboxing, yoga, and tai chi. While you're exercising you receive feedback from a personal trainer on the screen. And because Kinect is tracking all of your movements, it'll know whether or not you're doing the exercise correctly.
Beware, however, if you're thinking of getting one: Your existing layout may no longer work. You may need to mount your Kinect sensor bar on top of the television for best results. But for many people that's not an option, thanks to modern thin televisions that the sensor bar simply won't sit on. 
My television was too thin for the sensor bar, for example. I had to put it underneath the TV, and that's a problem because Kinect requires about 6 feet of space from the television to where you're standing in order to scan your body from head to toe. I live in a New York City apartment -- it's as small as you've heard such places are -- so the backs of my legs kept hitting my couch. 
I imagine this would be a problem for college kids in a dorm room, as well. My advice is to put your Kinect console in an area where you have plenty of space to move around.
But ignore those few annoyances. Kinect is a major advancement in gaming technology and one that's sure to be on millions of kids' Christmas lists this season. And adults' lists too! 

Thursday, November 4, 2010

Skyfire Browser Serves Up Flash, Gets Pulled within Hours

Within five hours of going live, the Skyfire mobile browser for iPhone yesterday became the top grossing app, the third highest paid app overall and the top application in the Utilities category at the iTunes App Store. Then it got pulled by none other than Skyfire itself.

So what was so special? Skyfire allowed iPhone users to view Flash content on their phones, something Steve Jobs has been publically against for some time now. Skyfire transcodes Flash-based content on its cloud and then serves it up within the browser, but due to unexpected demand, it wasn't able to keep up with the traffic.

Just hours after going live with it new browser, Skyfire pulled the app due to performance issues, saying it was "sold out."

"User experience was performing well for the first few hours, but as the surge continued, the peak load on our servers and bandwidth caused the video experience to degrade," explained a post on the company's blog.

The company did not say when the app, which sold for $2.99 at the App Store, would go live again but promised it was working to bring capacity in line with demand.

Samsung sees selling 40 million smartphones in 2011: report


(Reuters) - Samsung Electronics Co plans to sell more than 40 million smartphones worldwide in 2011, double the projection for the current year, the Nikkei business daily reported citing a senior official at theSouth Korean company.
Shin Jong-kyun, head of Samsung's mobile division, told reporters in Seoul that the firm expects to sell more than 20 million smartphones this year, up from the 18 million units eyed at the beginning of the year, the paper said.
The targets pit Samsung, which supplies microprocessors for Apple Inc's iPhone 4 and iPad, in direct competition with its business partner, the business newspaper said.
The deals are believed to have propped up Samsung's earnings, spurring speculation that it would avoid going head-to-head with Apple, the Nikkei said.
To achieve its target, Samsung will lean primarily on the Galaxy S smartphone, which it offers in Japan through mobile carrier NTT DoCoMo Inc, the daily said.
Separately, Samsung said it aims to sell 1 million units of its Galaxy Tab tablet device, which runs on Google Inc's Android operating system, this year, the Nikkei said.
Shin also said Samsung is preparing to release a wide array of tablets, hinting that the firm will soon offer products with 10-inch screens to compete with Apple's iPad, the daily reported.
(Reporting by Soham Chatterjee in Bangalore; Editing by Unnikrishnan Nair)

Leaked memo notes MacBook Air display problems



The redesigned MacBook Air is only two weeks old, and reports of display issues have begun to crop up.

Cult of Mac reported earlier this week that it noticed flickering horizontal lines sometimes appearing on the display of its 13-inch model. A quick check of Apple support forums reveals a couple dozen reports of similar issues.

Though Apple has yet to publicly acknowledge the problem, a leaked internal memo shows that the company's support staff is indeed aware of it. Boy Genius Report received the memo from an unnamed source, and published it today.

Sources tell BGR:


(T)hat the manufacturer is investigating several of them internally. Included among the issues is a bug where the display flickers or shows horizontal lines of varying colors when a computer wakes from sleep or after hot-plugging a display. Another bug causes the screen to fade from light to dark repeatedly after waking from sleep. Apple's internal support system includes suggestions for interim fixes in each of these cases, but no permanent fixes are available at this time.

We've reached out to Apple for comment on the memo and the issue with displays to see if it will confirm either. We haven't heard back but will update the story if we do.

Review: Kinect Motion-Sensing System Impresses

By RON HARRIS Associated Press


There are a lot of futuristic things we're still waiting on: jet packs for the entire family, self-driving cars and time-travel, to name a few. But one new, pretty darn amazing bit of technology has finally come to fruition, thanks to the folks at Microsoft.
The Kinect system, on sale beginning Thursday for the Xbox 360 game console, offers controller-free control of living room entertainment and aptly delivers a groundbreaking piece of technology.
It's part game controller, part fitness guru and part "Minority Report," the movie where Tom Cruise famously interacts with a multi-touch interface by making rapid motions with his hands. Instead of gripping a physical controller to play games and movies on your Xbox 360, Kinect allows you to simply move your body — hands, feet, hips — to do everything.
Kinect is a hybrid video camera and motion sensor that sits just above or below your television display. It looks like an extra wide webcam and connects to the Xbox 360 — even older models — through the USB port. Kinect sells for $150 and comes with one game; you can buy it bundled with a low-end Xbox 360 for $300, saving $50 on the package.
Activating and configuring Kinect was easy enough, though it does require a system update.

The 46-inch LCD display from Sceptre I used for my tests delivered the Kinect experience in tack-sharp high-definition. A larger-than-average display is ideal because it'll help you see the various digital versions of yourself more clearly, as captured by Kinect's camera and motion-sensing voodoo.
Kinect calibrated itself by testing the ambient light in my room, the background noise and my own voice. Kinect then asked me to get used to performing my moves in a fairly large rectangular space about 8 feet in front of the television.
At the Xbox 360 main menu screen, a small dark box appeared at the lower right corner. Inside was a live view of my body, with my hands glowing at my sides. A quick wave of my right hand told Kinect I was ready to interact.
To select items on most menu screens, I simply held up my right hand at about shoulder height and guided an on-screen hand to an icon or word. In games, similar control takes place to select people and objects. Simply hover and grab.
Kinect also brings voice control to the Xbox 360, and you can launch movies and social media apps by saying something like "Xbox. Play." I had spotty success with that and found the hand guide technique more dependable.
The game that comes with Kinect is "Kinect Adventures," an outdoorsy jaunt into the world of whitewater rapids and antigravity. As I stood in front of my TV, I looked at my avatar's back, careening down a rushing river in an inflatable raft. As I instinctively stepped and leaned to the left, my character on-screen did so as well, steering the raft around rocks and obstacles.
In "Space Pop," I floated in a low-gravity room and waved my arms and legs to pop bubbles for points. These games were fine for a warm-up, but I was quickly ready for a more stern test.

I met my match with "Dance Central" ($50, MTV Games, rated "T''). This top-shelf title is essential for Kinect users. I mimicked the on-screen character's dance moves for high scores. I jumped and gyrated to songs from top artists such as Lady Gaga and Audio Push. I learned the moves individually, with a few restarts, then launched into a dance battle to string them together to the music.

The Kinect games now available all require the system to play them. Your physical Xbox 360 controller won't suffice. There will be Kinect-enhanced games available later that can be played both ways, but Microsoft Corp. says Kinect will give you a better experience.
A circle beneath my on-screen feet glowed green when I hit the moves correctly. It glowed red when I muffed the moves, indicating I had suddenly sprouted at least two left feet, if not more. The music on this title is fresh, and additional tracks can be purchased through the Xbox Live Marketplace.
One title that was a dud for me was "Kinect Joy Ride," a cartoonish driving game. Driving is one of those game genres that begs for a physical controller. I had trouble keeping my hands in an imaginary grip on an imaginary steering wheel to control my imaginary car. I crashed because I overcorrected my steering. My hands moved too freely because they weren't really holding on to anything.
My wife had better luck when I raced against her. She even found time to lean over and answer a real-world cell phone call while "driving," gently cradling the phone on her shoulder while gripping her nonexistent steering wheel.
There is one title that literally left me breathless, but for all the right reasons. "Your Shape: Fitness Evolved" is a masterpiece. The exercise game talks and walks you through precise movements to improve your cardio and work out your muscles.
I began by standing in front of my TV and letting Kinect measure my body size and structure. I then used a hand-motion menu to enter my age, weight and exercise habits so the game would learn not to overexert me too soon.

I would have never thought that the most impressive game title for Microsoft's foray into motion-sensor gaming would involve me invoking the phrase "Namaste" instead of "activate plasma rifle."


Within minutes I was following along with the Tai chi and yoga moves of an on-screen instructor, with my on-screen mat placed just behind and to the right of her. She led me through the movements, and at the end of each routine I was given a score for my performance, based on how well I stayed in rhythm and mimicked her deep knee bends.
Motion-sensor gaming has now hit all three major gaming platforms. 

www.resperate.com

Nintendo Co.'s Wii arrived first. Sony Corp.'s Move for PlayStation 3 added more realistic games, graphics and highly acute player control.
Microsoft Kinect may lack the fine character control of the Move, but it adds the promise of an expanded breadth of activities in front of the gaming console. The possibilities for Kinect are rich, and I will forever more feel a touch guilty while sitting in that well-worn corner of my couch to play a video game.